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<title>Tibians</title>
<link>http://www.tibians.pun.pl</link>
<description> Tibians</description>
<language>pl</language>
<docs>http://backend.userland.com/rss</docs>
<item>
<title>Bbot 1.86 Prosto z Tibiasoft.com</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=20#p20</link>
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<description><![CDATA[<strong><em><span style="color: Lime">Witam was serdecznie!<br />Mam dla was do zaproponowania Bbota po tibię 8.54 znalazłem j± w internecie Bez keyloggera ani żadnych wirusów !!! polecam go!<br />Ma bardzo dobre funkcje ! bardzo przydatny bot !</span></em></strong><br /><br />Download:<a href="http://www.speedyshare.com/files/20272304/download/BBot1.86.rar" target="_blank" rel="nofollow">&gt;&gt;Zapraszam do ¶ci±gania&lt;&lt;</a><br /><br />Skan:<a href="http://virusscan.jotti.org/pl/scanresult/6c65eb3e41a8cbe8ae86c1325e8dab3509f8de8b/b1d50563364a9e9091ddda1bb2976bd9487ab786" target="_blank" rel="nofollow">&gt;&gt;Skan&lt;&lt;</a><br /><br /><strong>Kilka obrazków o Bbocie:</strong><br /><br /><span style="color: Orange">Basic Functions:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/113741.jpg" alt="http://ifotos.pl/uploaded/113741.jpg" /><br /><br /><span style="color: Orange">Protector:<br /></span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/113752.jpg" alt="http://ifotos.pl/uploaded/113752.jpg" /><br /><br /><span style="color: Orange">Healer:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/113755.jpg" alt="http://ifotos.pl/uploaded/113755.jpg" /><br /><br /><span style="color: Orange">Mana Restore:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/113756.jpg" alt="http://ifotos.pl/uploaded/113756.jpg" /><br /><br /><span style="color: Orange">Enchanter:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/113757.jpg" alt="http://ifotos.pl/uploaded/113757.jpg" /><br /><br /><span style="color: Orange">Mana Training:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/116414.jpg" alt="http://ifotos.pl/uploaded/116414.jpg" /><br /><br /><span style="color: Orange">Re-Use:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/116416.jpg" alt="http://ifotos.pl/uploaded/116416.jpg" /><br /><br /><span style="color: Orange">Trainer:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/113759.jpg" alt="http://ifotos.pl/uploaded/113759.jpg" /><br /><br /><span style="color: Orange">Looter:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/113766.jpg" alt="http://ifotos.pl/uploaded/113766.jpg" /><br /><br /><span style="color: Orange">Killer:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/116419.jpg" alt="http://ifotos.pl/uploaded/116419.jpg" /><br /><br /><span style="color: Orange">Items:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/116420.jpg" alt="http://ifotos.pl/uploaded/116420.jpg" /><br /><br /><span style="color: Orange">War Bot:</span><br /><br /><img class="postimg" src="http://ifotos.pl/uploaded/116425.jpg" alt="http://ifotos.pl/uploaded/116425.jpg" /><br /><br /><strong>Bot malutki, a bardzo przydatny. Używany zarówno przez typowych botterów (cavebot), jak i graczy, którzy potrzebuj± tylko małych funkcji, takich jak looting, auto eating, czy healing. Polecam!</strong>]]></description>
<pubDate>PoniedziaĹ‚ek 11 StyczeĹ„</pubDate>
<comments>PoniedziaĹ‚ek 11 StyczeĹ„</comments>
</item>
<item>
<title>[8.1]Quest na crystal arrow</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=19#p19</link>
<guid isPermaLink="false">19@http://www.tibians.pun.pl</guid>
<description><![CDATA[robimy plik crystal arrow.lua<br /><br /><blockquote><div class="incqbox">function onUse(cid, item, frompos, item2, topos)<br />piece1pos = {x=921, y=1007, z=7, stackpos=1}<br />piece2pos = {x=922, y=1007, z=7, stackpos=1}<br />piece3pos = {x=923, y=1007, z=7, stackpos=1}<br />arrowpos = {x=922, y=1005, z=7, stackpos=1}<br />getpiece1 = getThingfromPos(piece1pos)<br />getpiece2 = getThingfromPos(piece2pos)<br />getpiece3 = getThingfromPos(piece3pos)<br />if item.uid == 6666 and item.itemid == 1945 and getpiece1.itemid == 2160 and getpiece2.itemid == 2544 and getpiece3.itemid == 2177 then<br />doRemoveItem(getpiece1.uid,100)<br />doRemoveItem(getpiece2.uid,1)<br />doRemoveItem(getpiece3.uid,1)<br />doCreateItem(2352,1,arrowpos)<br />doTransformItem(item.uid,item.itemid+1)<br />elseif item.uid == 6666 and item.itemid == 1946 then<br />doTransformItem(item.uid,item.itemid-1)<br />else<br />doPlayerSendTextMessage(cid,22,&quot;Sorry, not possible.&quot;)<br />end<br />return 1<br />end</div></blockquote>potem w action.xml<br /><br /><blockquote><div class="incqbox">&lt;action uniqueid=&quot;6666&quot; script=&quot;crystal arrow.lua&quot; /&gt;</div></blockquote>Przed<br /><br /><a href="http://img219.imageshack.us/my.php?image=przedtn5.jpg" target="_blank" rel="nofollow">http://img219.imageshack.us/my.php?image=przedtn5.jpg</a><br /><br /><br />Po<br /><br /><a href="http://img219.imageshack.us/my.php?image=pogj3.jpg" target="_blank" rel="nofollow">http://img219.imageshack.us/my.php?image=pogj3.jpg</a><br /><br /><br />uniqe id dĽwigni to 6666<br />a id 1945<br />no to na tyle mam nadzieję że się podoba ;p<br />quest oczywi¶cie na 8.1]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>Claire</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=18#p18</link>
<guid isPermaLink="false">18@http://www.tibians.pun.pl</guid>
<description><![CDATA[No więc na pocz±tek napisze do czego NPC służy.<br />Sprzedaje on Itemki potrzebne do robienia addonów.<br />Do data/NPC/script robimy default.lua i wklejamy:<br /><br /><blockquote><div class="incqbox">local keywordHandler = KeywordHandler:new()<br />local npcHandler = NpcHandler:new(keywordHandler)<br />NpcSystem.parseParameters(npcHandler)<br />function onCreatureAppear(cid)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcHandler:onCreatureAppear(cid)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; end<br />function onCreatureDisappear(cid)&nbsp; &nbsp; &nbsp; &nbsp; npcHandler:onCreatureDisappear(cid)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; end<br />function onCreatureSay(cid, type, msg)&nbsp; &nbsp; &nbsp; &nbsp; npcHandler:onCreatureSay(cid, type, msg)&nbsp; &nbsp; &nbsp; &nbsp; end<br />function onThink()&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcHandler:onThink()&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; end<br />npcHandler:addModule(FocusModule:new())</div></blockquote>Następnie do data/NPC dodajemy Claire.xml i wklejamy to:<br /><br /><blockquote><div class="incqbox">&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;<br />&lt;npc name=&quot;Claire&quot; script=&quot;data/npc/scripts/default.lua&quot; walkinterval=&quot;2000&quot; floorchange=&quot;0&quot;&gt;<br />&nbsp; &nbsp; &lt;health now=&quot;150&quot; max=&quot;150&quot;/&gt;<br />&nbsp; &nbsp; &lt;look type=&quot;138&quot; head=&quot;114&quot; body=&quot;12&quot; legs=&quot;90&quot; feet=&quot;115&quot; addons=&quot;1&quot; corpse=&quot;2212&quot;/&gt;<br />&nbsp; &nbsp; &lt;parameters&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;parameter key=&quot;module_shop&quot; value=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;parameter key=&quot;message_greet&quot; value=&quot;Hello |PLAYERNAME|. Sprzedaje item potrzebne do zrobienia addon! Napisz {Trade} zeby zobaczyc oferte.&quot;/&gt;&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;parameter key=&quot;shop_buyable&quot; value=&quot;minotaur leather,5878,1000;chicken feather,5890,1000;honeycomb,5902,1000;lizard leather,5876,1000;red dragon leather,5948,1000;Enchanted Chicken Wing,5891,3000;pice of royal steel,5887,100000;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pice of drakonian steel,5889,100000;pice of hell steel,5888,100000;elane's crossbow,5947,100000;iron ore,5880,1000;Huge Chunk of Crude Iron,5892,100000;Behemoth Fang,5893,1000;Damaged Steel Helmet,5924,100000;Warrior's Sweat,5885,100000;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;piece of royal steel,5887,100000;Magic Sulphur,5904,5000;ankh,6561,3000;Soul Stone,5809,100000;Fighting Spirit,5884,100000;Red Piece of Cloth,5911,1000;green piece of cloth,5910,1000;Spool of yarn,5886,100000;Bear Paw,5896,2000;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Wolf Paw,5897;Demon Dust,5906,3000;ceiron's wolf tooth chain,5940,100000;waterhose,5938,100000;Mermaid Comb,5945,100000;Ape Fur,5883,1000;fish fin,5895,1000;Blue Piece of Cloth,5912,1000;Bat Wing,5894,2000;Holy Orchid,5922.2500;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Lizard Scale,5881,1500;Red Dragon Scale,5882;3000;Vampire Dust,5905,2000;Hardened Bone,5925,1000;Turtle Shell,5899,1000;Dragon Claw,5919,100000;Brown Piece of Cloth,5913,2000;Yellow Piece of Cloth,5914,2000;White Piece of Cloth,5909,2000;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Behemoth Claw,5930,100000;Nose Ring,5804,100000;Simon the Beggar's Favorite Staff,6107,100000;Eye Patch,6098,1000;Hook,6097,1000;Peg Leg,6126,1000;Ron the Ripper's Sabre,6101,100000;Deadeye Devious' eye patch,6102,100000;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Lethal Lissy's Shirt,6100,100000;Brutus Bloodbeard's Hat,6099,100000;Voodoo Doll,3955,50000;Mandrake,5015,1000000;Banana Staff,3966,50000;Tribal Mask,3967,50000;shard,7290,50000;demonic essence,6500,1000&quot;/&gt;<br />&nbsp; &nbsp; &lt;/parameters&gt;<br />&lt;/npc&gt;</div></blockquote>Daje SS żeby pokazać jak to wygl±da:<br /><br />Screen <a href="http://img407.imageshack.us/i/claire2.png/" target="_blank" rel="nofollow">http://img407.imageshack.us/i/claire2.png/</a>]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>[8.x] Super ManaRune by Hesus</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=17#p17</link>
<guid isPermaLink="false">17@http://www.tibians.pun.pl</guid>
<description><![CDATA[Wchodzimy w (OTS-&gt;data-&gt;spells-&gt;scripts i tworzymy plik super mr.lua<br />i wklejamy to:<br /><br /><blockquote><div class="incqbox">local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)<br />setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)<br />setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)<br />function onCastSpell(cid, var)<br />&nbsp; &nbsp; doPlayerAddMana(cid, 20000)<br />&nbsp; &nbsp; return doCombat(cid, combat, var)<br />end</div></blockquote>Następnie wchodzimy ww (OTS-&gt;data-&gt;spells-&gt;spells.xml i Do Run dodajemy)<br />to:<br /><br /><blockquote><div class="incqbox">&lt;rune name=&quot;Super ManaRune&quot; id=&quot;2296&quot; aggressive=&quot;0&quot; charges=&quot;100&quot; needtarget=&quot;1&quot; maglv=&quot;4&quot; exhaustion=&quot;100&quot; enabled=&quot;1&quot; allowfaruse=&quot;1&quot; script=&quot;super mr.lua&quot;&gt;&lt;/rune&gt;</div></blockquote>Następnie wchodzimy w (OTS-&gt;data-&gt;items-&gt;items.xml) i szukamy id 2296 (pomoże ci w tym ctrl + f)<br />i wklejasz to zamiast starego:<br /><br /><blockquote><div class="incqbox">&lt;item id=&quot;2296&quot; article=&quot;a&quot; name=&quot;Super ManaRune&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;weight&quot; value=&quot;120&quot;/&gt;</div></blockquote>Skrypt gracza: Hesus<br />Link do oryginalnego tematu: <a href="http://tibia.net.pl/runes/60309-8-x-super-manarune-hesus.html" target="_blank" rel="nofollow">http://tibia.net.pl/runes/60309-8-x-sup &hellip; hesus.html</a>]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title></title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=16#p16</link>
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<description><![CDATA[Witam.<br />Przedstawiam wam maleńki i bardzo prosty skrypcik.<br />Jest to runa, która po użyciu na sobie zmienia nam outfit na jaki¶ czas, ale dodatkowo nadaje nam storageValue na czas trwania runy...<br />Skrypt można przerobić tak, że np. runa będzie dawać nam outfit dwarfa i nada<br />nam na ten czas storageValue. I w czasie trwania tej runy będzie trzeba co¶ wykonać, jakie¶ zadanie czy co¶ w tym stylu, wystarczy funkcja:<br /><br /><blockquote><div class="incqbox">if getPlayerSotrageValue(cid,storage) == 1 then</div></blockquote>w actions.xml<br /><br /><blockquote><div class="incqbox">&lt;action itemid=&quot;2298&quot; script=&quot;changeoutfitrune.lua&quot; /&gt;</div></blockquote>Storage znika po czasie wyznaczonym w skrypcie. Czas podajemy w sekundach.<br />Można też ten skrypt po prostu wykorzystać do zabawy<br /><br /><br />Zaczynamy:<br />Tworzymy plik<br />changeoutfitrune.lua i wklejamy:<br /><br /><blockquote><div class="incqbox">function onUse(cid, item, fromPosition, item2, toPosition)<br />--by KanciaK<br />local outfit = {lookType=8,<span style="color: red">lookHead=0,lookAddons=0,lookLegs=0,lookBody=0,look Feet=0</span>} --Outfit, w ktory bedziesz sie zmienial po uzyciu runy<br />local outfit_time = <span style="color: #00FF00">300 </span>--czas trwania efektu runy (w sek.)<br />local outfit_storage = <span style="color: #FF9900">14010</span> --storageValue (koniecznie nieuzywany!)<br />if item.itemid == 2298 then<br />if item.type &gt; 1 then<br />if(os.time() &gt; getPlayerStorageValue(cid, outfit_storage)<br />doSetCreatureOutfit(cid, outfit, outfit_time)<br />setPlayerStorageValue(cid, outfit_storage, os.time + outfit_time)<br />doChangeTypeItem(item.uid, item.type - 1)<br />elseif(os.time() &lt; getPlayerStorageValue(cid, outfit_storage)<br />doSendMagicEffect(cid,3)<br />doPlayerSendTextMessage(cid,20,'You are exchaused.')<br />end<br />elseif item.type == 1 then<br />if(os.time() &gt; getPlayerStorageValue(cid, outfit_storage)<br />doSetCreatureOutfit(cid, outfit, outfit_time)<br />setPlayerStorageValue(cid, outfit_storage, os.time + outfit_time)<br />doPlayerRemoveItem(item.uid)<br />elseif(os.time() &lt; getPlayerStorageValue(cid, outfit_storage)<br />doSendMagicEffect(cid,3)<br />doPlayerSendTextMessage(cid,20,'You are exchaused.')<br />end<br />end<br />end<br />end</div></blockquote><span style="color: red">Kolor czerwony</span> - tutaj ustawiasz lookType itd outfitu, który skrypt ma ustawiać<br /><span style="color: #00FF00">Kolor zielony</span> - czas trwania outfity i storageValue (w sek)<br /><span style="color: #FF9900">Kolor pomaranczowy</span> - storageValue, który nadaje runa (koniecznie nieużywany!)<br /><br /><br />I to na tyle. :)<br /><br />Ta runka nie tylko zmienia outfit , ale wolno j± zrobić tak że... musisz dać na siebie.. dostaniesz outfit Dajmy... Barbarianow? i będziesz musiał zrobić pod tym przykryciem Quest (lub Dodac ja do npc) !]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>[8.50] Manarune</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=15#p15</link>
<guid isPermaLink="false">15@http://www.tibians.pun.pl</guid>
<description><![CDATA[Witam Przedstawiam wam skrypt na manarune pod client 8.50 tfs 0.3.5<br />Skrypt działa poprawnie jest edytowany przez zemnie dodaje on {mane}<br />w zależno¶ci lvl .mlvl ok zaczynamy ^^<br />1.Wchodzimy do data\spells\script tworzymy plik manarune.lua i wklejamy to<br /><br /><blockquote><div class="incqbox">local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)<br />setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)<br />setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)<br />function onCastSpell(cid, var)<br />local level = getPlayerLevel(cid)<br />local mlevel = getPlayerMagLevel(cid)<br />local pos = getPlayerPosition(cid)<br />-- Mana Formula Settings --<br />-- You can use &quot;level&quot; and &quot;mlevel&quot; --<br />local mana_minimum = (level * 12.33) + (mlevel * 4) - 50<br />local mana_maximum = (level * 13.5) + (mlevel * 5) <br />-- Mana Formula Settings END --<br />local mana_add = math.random(mana_minimum, mana_maximum)<br />doPlayerAddMana(cid, mana_add)<br />doSendAnimatedText(pos, mana_add, TEXTCOLOR_PURPLE)<br />return doCombat(cid, combat, var)<br />end</div></blockquote>2. teraz do data/spells/script/ i dodajemy te linijki<br /><br /><blockquote><div class="incqbox">&lt;rune name=&quot;Mana Rune&quot; id=&quot;2270&quot; allowfaruse=&quot;1&quot; charges=&quot;2&quot; lvl=&quot;15&quot; maglv=&quot;0&quot; exhaustion=&quot;1000&quot; aggressive=&quot;0&quot; needtarget=&quot;1&quot; blocktype=&quot;solid&quot; event=&quot;script&quot; value=&quot;customspells/manarune.</div></blockquote>3 Wchodzimy do /silnik/mods/customspells.xml i szukamy takich linijek<br /><br /><blockquote><div class="incqbox">rune name=&quot;Polymorph&quot; luaid=&quot;2270&quot; charges=&quot;1&quot; maglv=&quot;20&quot; exhaustion=&quot;2000&quot; blocktype=&quot;solid&quot; allowfaruse=&quot;1&quot; event=&quot;script&quot; value=&quot;customspells/polymorph.</div></blockquote>rune name=&quot;Polymorph zmieniamy na manarune customspells/polymorph.lua zamianiamy na manarune.lua&lt;---- zmieniamy na nazwe na manarune zapisujemy i ok<br /><br />4. Wchodzimy data/items/xml. i dodajemy tam<br /><br /><blockquote><div class="incqbox">&lt;item id=&quot;2270&quot; article=&quot;a&quot; name=&quot;manarune&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;weight&quot; value=&quot;120&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;charges&quot; value=&quot;3&quot;/&gt;</div></blockquote>pamiętać aby nie dodawać nic data\actions\scripts lub actions.xml bo manaruna to jest runa !! I to by było na tyle!&nbsp; Możemy się cieszyć nowym skryptem na manarune który dodaje mane w zależno¶ci od lvl i mlvl na swoim ots]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>Seth</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=14#p14</link>
<guid isPermaLink="false">14@http://www.tibians.pun.pl</guid>
<description><![CDATA[Przedstawiam wam stworka o nazwie seth!<br /><br />data/monsters/seth.xml<br /><br /><blockquote><div class="incqbox">&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;<br />&nbsp; &lt;monster name=&quot;Seth&quot; tp=&quot;1&quot; species=&quot;undead&quot;&nbsp; nameDescription=&quot;an seth&quot; race=&quot;undead&quot; experience=&quot;9300&quot; speed=&quot;250&quot; manacost=&quot;0&quot;&gt;<br />&nbsp; &nbsp; &lt;health now=&quot;10290&quot; max=&quot;10290&quot;/&gt;<br />&nbsp; &nbsp; &lt;look type=&quot;231&quot; corpse=&quot;6306&quot;/&gt;<br />&nbsp; &nbsp; &lt;targetchange interval=&quot;60000&quot; chance=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &lt;strategy attack=&quot;77&quot; defense=&quot;33&quot;/&gt;<br />&nbsp; &nbsp; &lt;flags&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag summonable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag attackable=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag hostile=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag illusionable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag convinceable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag pushable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag canpushitems=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag canpushcreatures=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag targetdistance=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag staticattack=&quot;90&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag runonhealth=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &lt;/flags&gt;<br />&nbsp; &nbsp; &lt;attacks&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;melee&quot; interval=&quot;2000&quot; skill=&quot;90&quot; attack=&quot;120&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;fire&quot; interval=&quot;1000&quot; chance=&quot;10&quot; range=&quot;7&quot; radius=&quot;4&quot; target=&quot;1&quot; min=&quot;-320&quot; max=&quot;-400&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;shootEffect&quot; value=&quot;fire&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;redspark&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;/attack&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;fire&quot; interval=&quot;3000&quot; chance=&quot;17&quot; length=&quot;8&quot; spread=&quot;3&quot; min=&quot;-610&quot; max=&quot;-750&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;firearea&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;/attack&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;poison&quot; interval=&quot;2000&quot; chance=&quot;12&quot; length=&quot;8&quot; spread=&quot;3&quot; min=&quot;-700&quot; max=&quot;-800&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;poison&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;/attack&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;dragon firewave&quot; interval=&quot;2000&quot; chance=&quot;80&quot; min=&quot;-330&quot; max=&quot;-610&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;poff&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;/attack&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;berserk&quot; interval=&quot;4000&quot; chance=&quot;30&quot; min=&quot;-90&quot; max=&quot;-330&quot;&gt;<br />&nbsp; &nbsp; &lt;/attack&gt;<br />&nbsp; &nbsp; &lt;/attacks&gt;<br />&nbsp; &nbsp; &lt;defenses armor=&quot;23&quot; defense=&quot;37&quot;&gt;<br />&nbsp; &nbsp; &lt;defense name=&quot;Ultimate Healing&quot; interval=&quot;4000&quot; chance=&quot;25&quot; min=&quot;70&quot; max=&quot;200&quot;/&gt;<br />&nbsp; &nbsp; &lt;/defenses&gt;<br />&nbsp; &nbsp; &lt;immunities&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity physical=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity energy=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity fire=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity poison=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity lifedrain=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity paralyze=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity outfit=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity drunk=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity invisible=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &lt;/immunities&gt;<br />&nbsp; &nbsp; &lt;summons max=&quot;3&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &lt;summon name=&quot;Undead Dragon&quot; interval=&quot;2000&quot; chance=&quot;50&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;summon name=&quot;Deathslicer&quot; interval=&quot;3000&quot; chance=&quot;40&quot;/&gt;<br />&nbsp; &nbsp; &lt;/summons&gt;<br />&nbsp; &nbsp; &lt;voices interval=&quot;5000&quot; chance=&quot;10&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &lt;voice sentence=&quot;Who now die?!&quot;/&gt;<br /><br />&nbsp; &nbsp; &lt;/voices&gt;<br />&nbsp; &lt;loot&gt;<br />&nbsp; &lt;item id=&quot;2152&quot; chance=&quot;25000&quot; countmax=&quot;7&quot; /&gt; -- platimum coin<br />&nbsp; &lt;item id=&quot;1985&quot; chance=&quot;2010&quot; /&gt; -- grey tome<br />&nbsp; &lt;item id=&quot;2542&quot; chance=&quot;3100&quot; /&gt; -- tempest shield<br />&nbsp; &lt;item id=&quot;1987&quot; chance=&quot;100000&quot; &gt; -- bag<br />&nbsp; &lt;inside&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;6500&quot; chance=&quot;1818&quot; countmax=&quot;3&quot; /&gt; -- demonic essence<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2147&quot; chance=&quot;4000&quot; countmax=&quot;13&quot; /&gt; -- small ruby<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2466&quot; chance=&quot;3892&quot; /&gt; -- golden armor <br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;6433&quot; chance=&quot;800&quot; /&gt; -- necromancer shield<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;6546&quot; chance=&quot;1200&quot; /&gt; -- dracola's eye<br />&nbsp; &lt;/inside&gt;<br />&nbsp; &lt;/item&gt;<br />&nbsp; &lt;/loot&gt;<br />&nbsp; &lt;/monster&gt;</div></blockquote>monsters.xml<br /><br /><blockquote><div class="incqbox">&lt;monster name=&quot;Seth&quot; file=&quot;Seth.xml&quot; /&gt;</div></blockquote>Screen:<br /><br /><img class="postimg" src="http://img505.imageshack.us/img505/2226/seth.jpg" alt="http://img505.imageshack.us/img505/2226/seth.jpg" /><br /><br /><br />Loot:<br /><br /><blockquote><div class="incqbox">&lt;item id=&quot;2152&quot; chance=&quot;25000&quot; countmax=&quot;7&quot; /&gt; -- platimum coin<br />&nbsp; &lt;item id=&quot;1985&quot; chance=&quot;2010&quot; /&gt; -- grey tome<br />&nbsp; &lt;item id=&quot;2542&quot; chance=&quot;3100&quot; /&gt; -- tempest shield<br />&nbsp; &lt;item id=&quot;1987&quot; chance=&quot;100000&quot; &gt; -- bag<br />&nbsp; &lt;inside&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;6500&quot; chance=&quot;1818&quot; countmax=&quot;3&quot; /&gt; -- demonic essence<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2147&quot; chance=&quot;4000&quot; countmax=&quot;13&quot; /&gt; -- small ruby<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2466&quot; chance=&quot;3892&quot; /&gt; -- golden armor <br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;6433&quot; chance=&quot;800&quot; /&gt; -- necromancer shield<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;6546&quot; chance=&quot;1200&quot; /&gt; -- dracolas eye</div></blockquote>Jest to silni potworek, najlepiej używać go jako bossa, chyba że ots ma exp rate x 500+... Seth summuje do 3 potworków którymi może być undead dragon oraz Deathslicer oraz może się leczyć.]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>Szatan</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=13#p13</link>
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<description><![CDATA[<img class="postimg" src="http://img228.imageshack.us/img228/8072/1432.png" alt="http://img228.imageshack.us/img228/8072/1432.png" /><br /><br />Ataki:<br />Zwykły - 410hp-550hp<br />Fire Field<br />Magicthrow - tzn że strzela w przeciwnika poisonem+zwykłym bez<br />zarażenia<br />Manadrain - zabiera manę<br />Paralyze - spowalnia troszkę<br />Przywołuje Orshabaal'a<br />Obrona:<br />Lighthealing - 300hp-415hp<br />Zwykłe Obrażenia (100%, nie warto i¶ć go zabić jak się jest Knight'em)<br />Ogień (100%)<br />Loot:<br />1-3cc<br />Fireborn Giant Armor<br />Żółty Backpack:<br />1-10 platinum coins (3<br />1-5 ruby<br />ancient tiara<br /><br /><br /><br />A teraz skrypt:<br /><br /><blockquote><div class="incqbox">&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;<br />&lt;monster name=&quot;Black Demon&quot; tp=&quot;1&quot; nameDescription=&quot;a black demon&quot; race=&quot;blood&quot; experience=&quot;20000&quot; speed=&quot;375&quot; manacost=&quot;0&quot;&gt;<br />&lt;health now=&quot;30100&quot; max=&quot;30100&quot;/&gt;<br />&lt;look type=&quot;12&quot; head=&quot;20&quot; body=&quot;30&quot; legs=&quot;40&quot; feet=&quot;50&quot; corpse=&quot;2916&quot;/&gt;<br />&lt;targetchange interval=&quot;50000&quot; chance=&quot;0&quot;/&gt;<br />&lt;strategy attack=&quot;100&quot; defense=&quot;0&quot;/&gt;<br />&lt;flags&gt;<br />&lt;flag summonable=&quot;0&quot;/&gt;<br />&lt;flag attackable=&quot;1&quot;/&gt;<br />&lt;flag hostile=&quot;1&quot;/&gt;<br />&lt;flag illusionable=&quot;0&quot;/&gt;<br />&lt;flag convinceable=&quot;0&quot;/&gt;<br />&lt;flag pushable=&quot;0&quot;/&gt;<br />&lt;flag canpushitems=&quot;1&quot;/&gt;<br />&lt;flag staticattack=&quot;45&quot;/&gt;<br />&lt;flag lightlevel=&quot;0&quot;/&gt;<br />&lt;flag lightcolor=&quot;0&quot;/&gt;<br />&lt;flag targetdistance=&quot;1&quot;/&gt;<br />&lt;flag runonhealth=&quot;1&quot;/&gt;<br />&lt;/flags&gt;<br />&lt;attacks&gt;<br />&lt;attack name=&quot;speed&quot; interval=&quot;1000&quot; chance=&quot;10&quot; range=&quot;7&quot; speedchange=&quot;-850&quot; duration=&quot;20000&quot;&gt;<br />&lt;attribute key=&quot;areaEffect&quot; value=&quot;redshimmer&quot;/&gt;<br />&lt;/attack&gt;<br />&lt;attack name=&quot;poison&quot; interval=&quot;1000&quot; chance=&quot;100&quot; range=&quot;7&quot; min=&quot;-50&quot; max=&quot;-100&quot;&gt;<br />&lt;attribute key=&quot;shootEffect&quot; value=&quot;poison&quot;/&gt;<br />&lt;attribute key=&quot;areaEffect&quot; value=&quot;poison&quot;/&gt;<br />&lt;/attack&gt;<br />&lt;attack name=&quot;firefield&quot; interval=&quot;1000&quot; chance=&quot;13&quot; range=&quot;7&quot; radius=&quot;1&quot; target=&quot;1&quot;&gt;<br />&lt;attribute key=&quot;shootEffect&quot; value=&quot;fire&quot;/&gt;<br />&lt;/attack&gt;<br />&lt;attack name=&quot;melee&quot; interval=&quot;1000&quot; min=&quot;-410&quot; max=&quot;-550&quot;/&gt;<br />&lt;attack name=&quot;mana drain&quot; interval=&quot;4000&quot; chance=&quot;300&quot;/&gt;<br />&lt;/attacks&gt;<br />&lt;defenses armor=&quot;78&quot; defense=&quot;96&quot;&gt;<br />&lt;defense name=&quot;light healing&quot; interval=&quot;3000&quot; chance=&quot;120&quot; min=&quot;300&quot; max=&quot;415&quot;/&gt;<br />&lt;/defenses&gt;<br />&lt;immunities&gt;<br />&lt;immunity physical=&quot;1&quot;/&gt;<br />&lt;immunity energy=&quot;0&quot;/&gt;<br />&lt;immunity fire=&quot;1&quot;/&gt;<br />&lt;immunity poison=&quot;0&quot;/&gt;<br />&lt;immunity lifedrain=&quot;0&quot;/&gt;<br />&lt;immunity paralyze=&quot;0&quot;/&gt;<br />&lt;immunity outfit=&quot;0&quot;/&gt;<br />&lt;immunity drunk=&quot;0&quot;/&gt;<br />&lt;immunity invisible=&quot;1&quot;/&gt;<br />&lt;/immunities&gt;<br />&lt;summons maxSummons=&quot;1&quot;&gt;<br />&lt;summon name=&quot;Orshabaal&quot; interval=&quot;10000&quot; chance=&quot;1&quot;/&gt;<br />&lt;/summons&gt;<br />&lt;voices interval=&quot;1000&quot; chance=&quot;10&quot;&gt;<br />&lt;voice sentence=&quot;Uciekaj poki mozesz!&quot;/&gt;<br />&lt;voice sentence=&quot;Paszou Won!&quot;/&gt;<br />&lt;/voices&gt;<br />&lt;loot&gt;<br />&lt;item id=&quot;2160&quot; countmax=&quot;3&quot; chance1=&quot;5000&quot; chancemax=&quot;0&quot;/&gt;<br />&lt;item id=&quot;8881&quot; chance=&quot;24000&quot;/&gt;<br />&lt;item id=&quot;2470&quot; chance=&quot;1000&quot;/&gt;<br />&lt;item id=&quot;2004&quot; chance=&quot;33333&quot;&gt;<br />&lt;inside&gt;<br />&lt;item id=&quot;2147&quot; countmax=&quot;4&quot; chance1=&quot;30000&quot; chancemax=&quot;0&quot;/&gt;<br />&lt;item id=&quot;2152&quot; countmax=&quot;10&quot; chance1=&quot;40000&quot; chancemax=&quot;0&quot;/&gt;<br />&lt;item id=&quot;2152&quot; countmax=&quot;10&quot; chance1=&quot;50000&quot; chancemax=&quot;0&quot;/&gt;<br />&lt;item id=&quot;2139&quot; chance=&quot;2457&quot;/&gt;<br />&lt;/inside&gt;<br />&lt;/item&gt;<br />&lt;/loot&gt;<br />&lt;/monster&gt;</div></blockquote>Koniec :)]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>Transformation Boots</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=12#p12</link>
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<description><![CDATA[Gdy założysz te buty zmienia sie outit twój na np. outfit demona<br /><br />Wchodzimy w data,Movments,Scripts i robimy plik o nazwie transboots.lua a w nim:<br /><br /><blockquote><div class="incqbox">local storage = 1800<br />local tran = 5080<br />function onEquip(cid, item, slot)<br />setPlayerStorageValue(cid, storage, getCreatureOutfit(cid).lookType)<br />setPlayerStorageValue(cid, storage+1, getCreatureOutfit(cid).lookHead)<br />setPlayerStorageValue(cid, storage+2, getCreatureOutfit(cid).lookBody)<br />setPlayerStorageValue(cid, storage+3, getCreatureOutfit(cid).lookLegs)<br />setPlayerStorageValue(cid, storage+4, getCreatureOutfit(cid).lookFeet)<br />setPlayerStorageValue(cid, storage+5, getCreatureOutfit(cid).lookAddons)<br />doSetItemOutfit(cid, tran, 300000)<br />end<br />function onDeEquip(cid, item, slot)<br />standardoutfit = { lookType = getPlayerStorageValue(cid, storage), lookHead = getPlayerStorageValue(cid, storage+1), lookBody = getPlayerStorageValue(cid, storage+2), lookLegs = getPlayerStorageValue(cid, storage+3), lookFeet = getPlayerStorageValue(cid, storage+4), lookAddons = getPlayerStorageValue(cid, storage+5) }<br />doSetCreatureOutfit(cid, standardoutfit, 1)<br />end</div></blockquote>Tyle :D]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
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<item>
<title></title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=11#p11</link>
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<description><![CDATA[W data/actions/scripts robimy plik leczacy mis panda.lua a w nim wklejamy to:<br /><br /><blockquote><div class="incqbox">function onUse(cid, item, frompos, item2, topos)<br />doPlayerAddHealth(cid,<span style="color: red">99</span>)<br />doPlayerAddMana(cid,<span style="color: red">99</span>)<br />doSendAnimatedText(getPlayerPosition(cid), &quot;<span style="color: #000080">Achhhhh!!</span>&quot;, TEXTCOLOR_BLUE)<br />doSendMagicEffect(topos,<span style="color: #00FF00">47</span>)<br />end</div></blockquote><span style="color: red">Ilo¶c ladowania hp i many</span><br /><span style="color: #000080">Co ma pisac po uzyciu</span><br /><span style="color: #00FF00">Jaki efekt podaczas używania</span><br /><br />Teraz do data/actions/actions.xml wklejamy taka linijke :<br /><br /><blockquote><div class="incqbox">&lt;action itemid=&quot;5080&quot; script=&quot;leczacy mis panda.lua&quot; /&gt;</div></blockquote>SS:<br /><br /><img class="postimg" src="http://img147.imageshack.us/img147/7885/img1.png" alt="http://img147.imageshack.us/img147/7885/img1.png" />]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>Ring of loss</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=10#p10</link>
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<description><![CDATA[Gdy padniemy z tym ringiem to nic innego nie wyleci oprócz niego<br /><br />w data/items/items.xml szukamy linijki<br /><br /><blockquote><div class="incqbox">&lt;item id=&quot;7968&quot; name=&quot;item of type&quot;&gt;<br />&lt;/item&gt;</div></blockquote>zamieniamy na<br /><br /><blockquote><div class="incqbox">&lt;item id=&quot;7968&quot; name=&quot;Ring of Loss&quot;&gt;<br />&lt;attribute key=&quot;weight&quot; value=&quot;420&quot;/&gt;<br />&lt;attribute key=&quot;slotType&quot; value=&quot;ring&quot;/&gt;<br />&lt;attribute key=&quot;preventLoss&quot; value=&quot;1&quot;/&gt;<br />&lt;/item&gt;</div></blockquote>Tyle :)]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>Jajko Niespodzianka</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=9#p9</link>
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<description><![CDATA[Otóż gdy użyjemy jajka dostaniemy jedn± z pięciu nagród (oczywi¶cie można je edytować i dodawać nowe).<br />Zaczynamy:<br /><br />Robimy plik jajko.lua i wklejamy do data\actions\scripts<br /><br /><blockquote><div class="incqbox">function onUse(cid, item, frompos, item2, topos)<br />prize = math.random(1, 5)<br />if prize == 1 then<br />doPlayerAddItem(cid, <span style="color: red">2437</span>, <span style="color: #00FF00">1</span>)<br />doSendMagicEffect(topos,12)<br />doPlayerRemoveItem(cid,4850, 1)<br />elseif prize == 2 then<br />doPlayerAddItem(cid,2646, 1)<br />doSendMagicEffect(topos,12)<br />doPlayerRemoveItem(cid,4850, 1)<br />elseif prize == 3 then<br />doPlayerAddItem(cid,2523, 1)<br />doSendMagicEffect(topos,12)<br />doPlayerRemoveItem(cid,4850, 1)<br />elseif prize == 4 then<br />doPlayerAddItem(cid,2471, 1)<br />doSendMagicEffect(topos,12)<br />doPlayerRemoveItem(cid,4850, 1)<br />elseif prize == 5 then<br />doPlayerAddItem(cid,2408, 1)<br />doSendMagicEffect(topos,12)<br />doPlayerRemoveItem(cid,4850, 1)<br />end<br />return 1<br />end</div></blockquote>Potem w data\actions\actions.xml dodajemy<br /><br /><blockquote><div class="incqbox">&lt;action itemid=&quot;4850&quot; script=&quot;jajko.lua&quot; /&gt;</div></blockquote>Teraz wytłumaczę co i jak.<br /><span style="color: red">czerwony</span>-id przedmiotu który można wylosować<br /><span style="color: #00FF00">zielony</span>-ilo¶ć danego przedmiotu<br /><br />W mojej wersji można otrzymać:<br />-golden mace<br />-golden boots<br />-blessed shield<br />-golden helmet<br />-warlord sword]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
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<item>
<title>Czar Kilkakrotnego Ataku</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=8#p8</link>
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<description><![CDATA[Witam!<br />Chciał bym wam przedstawić nowy skrypcik otóż jest to czar atakuj±cy kilkana¶cie razy w jeden cel ale nawet gdy nasz cel ucieka to i tak będzie otrzymywał obrażenia.<br />Czar został trochę skrócony na filmiku ma on 24 ataki a w skrypcie 10 ale można w każdej chwili zmienić ile się chce.<br /><a href="http://www.youtube.com/watch?v=1oqzw5B3xRI" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=1oqzw5B3xRI</a> - Film<br /><br />A więc zaczynamy:<br />Standardowo tworzymy plik o nazwie: <br />arrows.lua<br /><br /><blockquote><div class="incqbox">local combat1 = createCombatObject() <br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat2 = createCombatObject() <br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat3 = createCombatObject() <br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.5, -100, -2.5, -100) <br />local combat4 = createCombatObject() <br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat5 = createCombatObject() <br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat6 = createCombatObject() <br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat7 = createCombatObject() <br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat8 = createCombatObject() <br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat9 = createCombatObject() <br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />local combat10= createCombatObject() <br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) <br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, 1) <br />setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 2) <br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -100, -2.5, -100) <br />arr1 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr2 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr3 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr4 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr5 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr6 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr7 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr8 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr9 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />arr10 = { <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, <br />} <br />local area1 = createCombatArea(arr1) <br />local area2 = createCombatArea(arr2) <br />local area3 = createCombatArea(arr3) <br />local area4 = createCombatArea(arr4) <br />local area5 = createCombatArea(arr5) <br />local area6 = createCombatArea(arr6) <br />local area7 = createCombatArea(arr7) <br />local area8 = createCombatArea(arr8) <br />local area9 = createCombatArea(arr9) <br />local area10 = createCombatArea(arr10) <br />setCombatArea(combat1, area1) <br />setCombatArea(combat2, area2) <br />setCombatArea(combat3, area3) <br />setCombatArea(combat4, area4) <br />setCombatArea(combat5, area5) <br />setCombatArea(combat6, area6) <br />setCombatArea(combat7, area7) <br />setCombatArea(combat8, area8) <br />setCombatArea(combat9, area9) <br />setCombatArea(combat10, area10) <br />local function onCastSpell1(parameters) <br />doCombat(parameters.cid, parameters.combat1, parameters.var) <br />end <br />local function onCastSpell2(parameters) <br />doCombat(parameters.cid, parameters.combat2, parameters.var) <br />end <br />local function onCastSpell3(parameters) <br />doCombat(parameters.cid, parameters.combat3, parameters.var) <br />end <br />local function onCastSpell4(parameters) <br />doCombat(parameters.cid, parameters.combat4, parameters.var) <br />end <br />local function onCastSpell5(parameters) <br />doCombat(parameters.cid, parameters.combat5, parameters.var) <br />end <br />local function onCastSpell6(parameters) <br />doCombat(parameters.cid, parameters.combat6, parameters.var) <br />end <br />local function onCastSpell7(parameters) <br />doCombat(parameters.cid, parameters.combat7, parameters.var) <br />end <br />local function onCastSpell8(parameters) <br />doCombat(parameters.cid, parameters.combat8, parameters.var) <br />end <br />local function onCastSpell9(parameters) <br />doCombat(parameters.cid, parameters.combat9, parameters.var) <br />end <br />local function onCastSpell10(parameters) <br />doCombat(parameters.cid, parameters.combat10, parameters.var) <br />end <br />function onCastSpell(cid, var) <br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10} <br />addEvent(onCastSpell1, 0, parameters) <br />addEvent(onCastSpell2, 100, parameters) <br />addEvent(onCastSpell3, 200, parameters) <br />addEvent(onCastSpell4, 300, parameters) <br />addEvent(onCastSpell5, 400, parameters) <br />addEvent(onCastSpell6, 600, parameters) <br />addEvent(onCastSpell7, 700, parameters) <br />addEvent(onCastSpell8, 800, parameters) <br />addEvent(onCastSpell9, 900, parameters) <br />addEvent(onCastSpell10, 1000, parameters) <br />end</div></blockquote>Naszym następnym krokiem będzie dodanie linijki do: <br />Spells.xml<br /><br /><blockquote><div class="incqbox">&lt;instant name=&quot;Arrows&quot; words=&quot;arrows&quot; direction=&quot;1&quot; needtarget=&quot;1&quot; lvl=&quot;150&quot; maglv=&quot;0&quot; mana=&quot;3000&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;1&quot; enabled=&quot;1&quot; script=&quot;arrows.lua&quot;&gt;&lt;vocation name=&quot;Paladin&quot;/&gt;&lt;vocation name=&quot;Royal Paladin&quot;/&gt;&lt;/instant&gt;</div></blockquote>To będzie na tyle, powiem jeszcze że, skrypt został stworzony i testowany na OTS Stigma2 8.1<br />Uważam że, spodoba się skrypt.]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>exori max pall</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=7#p7</link>
<guid isPermaLink="false">7@http://www.tibians.pun.pl</guid>
<description><![CDATA[Witam chciałbym przedstawić czar dla palla<br />Pierw trzeba utworzyć plik exori max pall.lua<br /><br /><blockquote><div class="incqbox">---------- Spells by chomik14 --------------<br />area = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br />attackType = ATTACK_PHYSICAL<br />needDirection = false<br />areaEffect = NM_ME_LOOSE_ENERGY<br />animationEffect = NM_ANI_NONE<br />hitEffect = NM_ME_LOOSE_ENERGY<br />damageEffect = NM_ME_LOOSE_ENERGY<br />animationColor = LIGHT_BLUE<br />offensive = true<br />drawblood = true<br />UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)<br />function onCast(cid, creaturePos, level, maglv, var)<br />centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}<br />n = tonumber(var)&nbsp; &nbsp;-- try to convert it to a number<br />if n ~= nil then<br />&nbsp; &nbsp; -- bugged<br />&nbsp; &nbsp; -- ultimateExplosionObject.minDmg = var+0<br />&nbsp; &nbsp; -- UltimateExplosionObject.maxDmg = var+0<br />&nbsp; &nbsp; UltimateExplosionObject.minDmg = 0<br />&nbsp; &nbsp; UltimateExplosionObject.maxDmg = 0 <br />else<br />&nbsp; &nbsp; UltimateExplosionObject.minDmg = (level * 3 + maglv * 3) * 7.0 <br />&nbsp; &nbsp; UltimateExplosionObject.maxDmg = (level * 3 + maglv * 3) * 7.0 &nbsp; &nbsp; <br />end <br />return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())</div></blockquote>I ten plik trzeba wrzucic do przykladowo: D:\ots\data\spells\instant.<br />Potem trzeba znalesc plik spells.xml znajduje sie on w D:\ots\data\spells.xml<br />I dodac tak± linijkę:<br /><br /><blockquote><div class="incqbox">&lt;spell name=&quot;exori max pall&quot; words=&quot;exori max pall&quot; maglv=&quot;20&quot;&nbsp; &nbsp; mana=&quot;2000&quot; enabled=&quot;1&quot;&gt;&lt;vocation id=&quot;3&quot; /&gt;&lt;/spell&gt;</div></blockquote>]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
</item>
<item>
<title>Kamehameha</title>
<link>http://www.tibians.pun.pl/viewtopic.php?pid=6#p6</link>
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<description><![CDATA[Przedstawiam wam nowy czar. Fanom Dragon ball powinien być dobrze znany. Fala uderzeniowa trwa ponad 10sek. Na czas rzucenia czaru kolor włosów i aura gracza zmieniaj± się na złoty <br /><br />w spells/scripts stwórzcie plik o nazwie: kamehame.lua<br />A do niego wklejcie:<br /><br /><blockquote><div class="incqbox">--by Kanciak (Winged'Nightmare)<br />--budzik.wxv.pl&nbsp; Zapraszam!<br />local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_TYPE, CONST_ME_PSYHICALDAMAGE)<br />local zasieg = {<br />{0, 1, 0},<br />{0, 1, 0},<br />{0, 1, 0},<br />{0, 1, 0},<br />{0, 1, 0},<br />{0, 1, 0},<br />{0, 1, 0},<br />{0, 3, 0},<br />}<br />local area = createCombatArea(zasieg)<br />setCombatArea(combat, area)<br />function spellCallbackEnergy(param)<br />&nbsp; &nbsp; if (param.hitmin == nil or param.hitmax == nil) then<br />&nbsp; &nbsp; &nbsp; &nbsp; param.hitmin = math.floor(-getPlayerLevel(param.cid) * 4.5 + -getPlayerMagLevel(param.cid) * 5)<br />&nbsp; &nbsp; &nbsp; &nbsp; param.hitmax = math.floor(-getPlayerLevel(param.cid) * 4.7 + -getPlayerMagLevel(param.cid) * 5.2)<br />&nbsp; &nbsp; end<br />&nbsp; &nbsp; if param.count &gt; 0 or math.random(0, 1) == 1 then<br />&nbsp; &nbsp; &nbsp; &nbsp; doAreaCombatHealth(param.cid, COMBAT_PHYSICALDAMAGE, param.pos, 0, param.hitmin, param.hitmax, 37)<br />&nbsp; &nbsp; end<br />&nbsp; &nbsp; if(param.count &lt; 80) then<br />&nbsp; &nbsp; &nbsp; &nbsp; param.count = param.count + 1<br />&nbsp; &nbsp; &nbsp; &nbsp; addEvent(spellCallbackEnergy, 100, param)<br />&nbsp; &nbsp; end<br />end<br />function onTargetTileEnergy(cid, pos)<br />&nbsp; &nbsp; local param = {}<br />&nbsp; &nbsp; param.cid = cid<br />&nbsp; &nbsp; param.pos = pos<br />&nbsp; &nbsp; param.count = 0<br />&nbsp; &nbsp; spellCallbackEnergy(param)<br />end<br />setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, &quot;onTargetTileEnergy&quot;)<br />function onCastSpell(cid, var)<br />local czas = 15<br />local outfit = getCreatureOutfit(cid)<br />outfit.lookHead = 79<br />if(os.time() &gt; getPlayerStorageValue(cid,21653)) then<br />&nbsp; &nbsp; local parameters = {}<br />&nbsp; &nbsp; parameters.cid = cid<br />&nbsp; &nbsp; parameters.var = var<br />&nbsp; &nbsp; parameters.combat = combat<br />&nbsp; &nbsp; parameters.count = 0<br />&nbsp; &nbsp; parameters.outfit = outfit<br />&nbsp; &nbsp; addEvent(ka, 100, parameters)<br />&nbsp; &nbsp; addEvent(me, 800, parameters)<br />&nbsp; &nbsp; addEvent(ha1, 1500, parameters)<br />&nbsp; &nbsp; addEvent(me, 2200, parameters)<br />&nbsp; &nbsp; addEvent(ha2, 2900, parameters)<br />&nbsp; &nbsp; addEvent(fala, 3000, parameters)<br />&nbsp; &nbsp; addEvent(Aura, 3000, parameters)<br />&nbsp; &nbsp; addEvent(wlosy, 100, parameters)<br />&nbsp; &nbsp; setPlayerStorageValue(cid,21653,(os.time() + czas))<br />elseif(os.time() &lt; getPlayerStorageValue(cid,21653)) then<br />&nbsp; &nbsp; doPlayerSendCancel(cid,&quot;You are exchaused.&quot;)<br />&nbsp; &nbsp; doSendMagicEffect(getPlayerPosition(cid),2)<br />else<br />&nbsp; &nbsp; print(&quot;Blad w kamehameha.lua&quot;)<br />end<br />end<br />function ka(parameters)<br />doPlayerSay(parameters.cid,&quot;KA&quot;,17)<br />end<br />function me(parameters)<br />doPlayerSay(parameters.cid,&quot;ME&quot;,17)<br />end<br />function ha1(parameters)<br />doPlayerSay(parameters.cid,&quot;HA&quot;,17)<br />end<br />function ha2(parameters)<br />doPlayerSay(parameters.cid,&quot;HAAAAA!!!&quot;,17)<br />end<br />function fala(parameters)<br />doCombat(parameters.cid, parameters.combat, parameters.var)<br />end<br />function Aura(parameters)<br />&nbsp; &nbsp; if(parameters.count &lt; 80) then<br />&nbsp; &nbsp; &nbsp; &nbsp; addEvent(Aura, 100, parameters)<br />&nbsp; &nbsp; &nbsp; &nbsp; doSendMagicEffect(getPlayerPosition(parameters.cid), 39)<br />&nbsp; &nbsp; &nbsp; &nbsp; parameters.count = parameters.count + 1<br />&nbsp; &nbsp; end<br />end<br />function wlosy(parameters)<br />doSetCreatureOutfit(parameters.cid, parameters.outfit, 13500)<br />doSendMagicEffect(getPlayerPosition(parameters.cid), 49)<br />doSetCreatureLight(parameters.cid, 15, 84, 30000)<br />end</div></blockquote>Teraz do spells.xml:<br /><blockquote><div class="incqbox">&lt;instant name=&quot;Kamehameha&quot; words=&quot;kamehameha&quot; direction=&quot;1&quot; lvl=&quot;45&quot; maglv=&quot;26&quot; mana=&quot;600&quot; soul=&quot;0&quot; exhaustion=&quot;7000&quot; prem=&quot;1&quot; enabled=&quot;1&quot; script=&quot;kamehame.lua&quot;&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;/instant&gt;</div></blockquote>Screen:<br /><img class="postimg" src="http://i41.tinypic.com/24ccz5v.jpg" alt="http://i41.tinypic.com/24ccz5v.jpg" />]]></description>
<pubDate>PoniedziaĹ‚ek 21 WrzesieĹ„</pubDate>
<comments>PoniedziaĹ‚ek 21 WrzesieĹ„</comments>
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